- August 20, 2016
- Posted by: Soko Institute
- Category: Blog, Enterprise
Ideas are in the dimension of Faith. Calling gives direction to Ideas, Gifts give Grace to Ideas and Skills give Execution and Expression to Ideas. This triad is unbroken and seamless.
Every body gets ideas, good or bad. Ideas are symbolized as the brainy light bulb that comes on when something fresh lands or pops up in the mind.
We say I got a Aha! Moment or a Eureka Moment.
Speaking of Eureka as most would know, it came from Archimedes and the discovery of the mass of body being equal or proportional to the amount of water it displaces when immersed in a bucket of water. Apparently Archimedes discovered this when he was about to take a bathe. Ideas are intrusive and non diplomatic. They glide in, intrude or subtly settle in our grey matter inspiring momentary cerebral ecstasy.
Ideas have purpose. There are generally no purposeless ideas however feeble and outrageous they may seem. Some ideas come to surface just for the very reason to challenge our own thinking. When I come up with what would seem a lame idea, it is an indication that I should think harder or synchronize my thoughts smarter. Purpose like Calling lends direction to ideas. You cannot have ideas that are stagnant. The nature of ideas is fluidity and mobility. Purpose gives ideas wheels and leverage. Ideas must soon have a destination. They must soon land and have legs. They must soon begin to be wired into existence. Purpose lends Ideas meaningfulness, scope and fulfillment. Ideas without scope cannot be measured. Ideas without scope cannot reveal a sense of progress. Progress of ideas soon makes it easier for a view and finality. Purpose is gross to ideas as it is to its fulfillment.
Ideas need to be believed. Beliefs lend power to ideas. If your ideas are becoming something other than what you envisioned, it would appear that they are being funded by a different set of beliefs. The result of ideas is an obvious expression of the beliefs that fund them. As a conceptualizer of ideas it is incumbent upon you to be the first believer in your ideas. Your obsession has to be deep and broad. Your convictions have to be contagious. When an idea pops up in your mind it is bacterial when it comes to spreading the idea it must be viral. Beliefs are the funding agents of the virility of ideas. You cannot communicate or be passionate about ideas you do not believe in. in fact the spread of ideas is actually the spread of believability.
Ideas need to be conceptualized. Conceptualization of ideas should take into account that ideas need
Form – ideas need to be seen or handled. The ideator has to paint a consumable picture to the rest of us so that we can be able to figure it out. Form should be palatable. Form should be transferable. Form must be itching my brain, memory and imagination in good way.
Measurable – ideas should be measurable. They should have scope. Ideas should drive us to starting points. Measurability of ideas puts us in a position to access progress and also reasonably on the adventurous path of execution. Measurability enables linkage to logistical involvement. It creates a linear and point-to-point or phase-to-phase examination or estimation.
Government and Ideas
Ideas need to be governed. Government is the entire foreseen infrastructure that enables proper timely and meaningful execution of ideas. Government gives muscle to idea execution. It has some necessary vital appendages that the life of the idea depends on. What constitutes government of Ideas?
Idea Plane – this is the plane angle or perspective of the idea in question. We have to have a lifted and broad view of the idea. We have to be able to spread it and view it to its seams. The Idea Plane enables us to spread and zone into the idea at the same time.
Discipline and Adjustment – the clarity of the idea triggers responsibility. For an idea to begin to have form and power it needs the bearer of the idea to adjust his life to its execution. Discipline and adjustment are central to planning and panning out the idea. The determination to execute an Idea places on the idea bearer the responsibility of needed rituals that catalyze the idea process. This sometimes is the management phase. Capacity to bring the idea to reality is exhibited at this stage. Many ideas are defeated at this stage because of lack of will and skill to administrate ideas.
Collaborations – ideas are not only a preserve of individual effort. People collaborate to bring out ideas. People are most often tied to the success or failure of an idea. Ideas bring together like hearted co-laborers. There are ideas that need teams to execute and some just pairs of personnel. Your idea plane and plan should be able to reveal those details. These collaborations are largely needed in the area of different skillsets and expertise.
Resources – three major resources are necessary for idea execution these are time, money and technology. Ideas need time to execute. The idea should be planned for but in the planning there has to be a time frame. The timeframe should take charge of over extension and postponement of vital steps of execution. Many ideas have died from the assumption that there is a lot of time to tend to them. Ideas without a deadline end up being fantasies. Time boundaries inject in the idea process a sense of urgency. Ideas need money and budgets. Clearer ideas often are responded to with needed financing. Money should be seen as a resource not as a hindrance to idea execution. The cost of the idea is more than money but money should not be elevated above other resources. Having said that, money should serve the idea and it is necessary to facilitate other related resources that need its compensation to make the idea work. Technology follows closely. Technology in many ways poses as an accelerator in the idea execution process. Technology quickens and multiplies the idea execution process. Some technologies have been built around an idea and some are ideas in themselves. It is a rare thing to miss the involvement of technology in most idea processes in this day and age.